NOESIS_SCENE_FILE
version 1
physicsLib		"noesis_ode.dll"
defaultAxis		"1"

;physics properties
gravity			"(0 0 -800)"
friction		"0.0" ;default
bounce			"0.8"
bounceVel		"0.1"
softCFM			"0.01"

;pgeom syntax is type static mass density <per-type parameters, like sphere radius>

object
{
	model		"sample_boxroom.dae"
	offset		"(0 0 0)"
	rotate		"(0 0 0)"
	pgeom		"trimesh 1 1 1.0"
}
object
{
	model		"sample_ball.dae"
	offset		"(90 0 450)"
	rotate		"(0 0 0)"
	scale		"1.5"
	pgeom		"trimesh 0 0.5 1"
}
object
{
	model		"sample_ball.dae"
	offset		"(190 -50 450)"
	rotate		"(0 0 0)"
	pgeom		"sphere 0 0.5 1 40"
}
object
{
	model		"sample_block.dae"
	offset		"(-100 0 50)"
	rotate		"(0 0 0)"
	pgeom		"trimesh 0 0.2 1"
}
object
{
	model		"sample_spike.dae"
	offset		"(150 0 1)"
	rotate		"(0 0 0)"
	pgeom		"trimesh 0 0.2 1"
}
object
{
	model		"sample_guy.dae"
	offset		"(100 200 61)"
	rotate		"(0 0 -10)"
	pgeom		"autorag 0 0.2 1 5"
}

light
{
	position	"(-200 -200 400)"
	color		"(1.0 1.0 1.0)"
	radius		"400"
	visualSize	"20"
	attenModel	"1"
	visible		"1"
}
light
{
	position	"(-200 200 200)"
	color		"(0.5 0.5 0.5)"
	radius		"400"
	visualSize	"20"
	attenModel	"1"
	visible		"0"
}
light
{
	position	"(200 200 200)"
	color		"(0.5 0.5 0.5)"
	radius		"400"
	visualSize	"20"
	attenModel	"1"
	visible		"0"
}
light
{
	position	"(200 -200 400)"
	color		"(1.0 1.0 1.0)"
	radius		"400"
	visualSize	"20"
	attenModel	"1"
	visible		"1"
}
